DFRobot
Arduino Jumper Cables (M/M) (65 Pack)
A 65-piece pack of male-to-male breadboard jumper wires in assorted lengths. These flexible jumper cables are essential for prototyping on solderless breadbo...
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A 65-piece pack of male-to-male breadboard jumper wires in assorted lengths. These flexible jumper cables are essential for prototyping on solderless breadboards, making it easy to connect components, sensors, and microcontroller pins.
The pack includes four different lengths colour-coded for easy identification, giving you the right wire for neat and organised breadboard layouts.
Key Features
- 65 Jumper Wires – Generous quantity for complex breadboard projects
- Male-to-Male Headers – Standard pin headers compatible with all solderless breadboards
- 4 Assorted Lengths – Choose the right length for tidy wiring
- Flexible Cables – Easy to route around components
Specifications
- Connector Type – Male-to-male
- Total Quantity – 65 pieces
- 240 mm (9.4 in) – 5 pieces
- 200 mm (7.9 in) – 5 pieces
- 150 mm (5.9 in) – 8 pieces
- 110 mm (4.3 in) – 49 pieces
Ideal For
- Breadboard prototyping with Arduino, Raspberry Pi, and other microcontrollers
- Electronics learning kits and STEM education
- Quick circuit testing and debugging
Package Contents
- 1× Jumper cable pack (65 pieces, male-to-male)
Jargon buster
Plain-language definitions for the technical terms used above.
- Headers
- Rows of connector contacts on a fixed pitch (commonly 2.54 mm) used to link a board to a breadboard, jumper wires, or another board. They come as male pin headers and female socket headers; when a module ships with pre-soldered headers it can be used straight away, whereas bare pads require soldering the pins yourself.
- male-to-male
- A male-to-male cable has plug-style connectors on both ends rather than a socket on one end. This matters when choosing a cable because it must match the female sockets on the modules or boards you want to connect.
- microcontroller
- A microcontroller is a small computer on a single chip that runs a stored program and controls connected inputs and outputs such as buttons, sensors, displays and communication interfaces. In a device built around one, it is the part that executes the code and coordinates the device's behaviour.
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Brands
Prototyping & Wiring
Supplier page — dfrobot.com
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Related Tutorials
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