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The Kitronik ARCADE Classroom Pack provides everything you need to bring game-based coding into the classroom. Each pack includes 10 fully-featured programma...

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The Kitronik ARCADE Classroom Pack provides everything you need to bring game-based coding into the classroom. Each pack includes 10 fully-featured programmable gamepads designed for use with the MakeCode Arcade block editor, along with cables, batteries, and a reusable storage tray.

Students can create retro arcade games using drag-and-drop blocks or JavaScript, then download and play them on the handheld ARCADE consoles. With guided tutorials, lesson plans, CS courses, and printable coding cards available on the MakeCode Arcade website, it's a complete solution for teaching coding through game design.

Key Features

  • Full-Colour LCD Screen – Wide viewing angle display for clear game visuals
  • 6 Gamer Input Buttons – Ergonomically designed for comfortable gameplay
  • Piezo Sounder – Audio feedback with software volume control
  • Vibration Motor – Haptic feedback for an immersive gaming experience
  • Micro USB Programming Port – Easy code upload from any computer
  • 2 Expansion Ports – Access microprocessor pins for advanced projects
  • Battery or USB Powered – Runs on 3× AA batteries or micro USB
  • MakeCode Arcade Compatible – Program with blocks, JavaScript, or Python

Ideal For

  • Classroom coding lessons and CS curriculum
  • Hour of Code events and coding workshops
  • After-school STEM clubs
  • Teaching game design and programming fundamentals
Note: For advanced users, the expansion ports and debug port provide direct access to microprocessor pins and allow bootloader customisation. See the datasheet and GitHub repository for details.

Package Contents

  • 10× Kitronik ARCADE Gamepads for MakeCode Arcade
  • 10× White 1m USB Type-A to Micro-B Noodle Cables
  • 1× Pro-Elec Alkaline AA Battery Pack (40 batteries)
  • 1× Gratnells F1 Shallow Storage Tray (Kitronik Green)
  • 1× Gratnells Clip-on Lid for F Range

Resources

Jargon buster

Plain-language definitions for the technical terms used above.

Bootloader
Small starter software on a microcontroller that lets new code be uploaded before the main program runs. Knowing how to enter bootloader mode matters when you need to program the board or recover it after a faulty sketch.
CS
CS stands for chip select, a control pin used by SPI devices to tell which connected device should listen. It matters when you connect more than one SPI module to the same microcontroller, because each device usually needs its own CS pin.
LCD
LCD stands for liquid crystal display, a screen technology that uses a backlight and liquid crystals to show images or text. It matters because LCD modules usually need a display driver and enough controller pins or a bus interface to send image data.

Related Tutorials

Free guides on learn.littlebird.com.au

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