Adafruit
Analog Mini Thumbstick Breakout Board
A neat little breakout board designed for mounting a PSP-style mini thumbstick to your project. The board features panel-mount friendly hole placement and du...
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A neat little breakout board designed for mounting a PSP-style mini thumbstick to your project. The board features panel-mount friendly hole placement and dual-sided headers for mechanical stability when connected to a breadboard or perfboard.
Since the thumbstick is analog, you'll need two analog reading pins on your microcontroller to determine X and Y position. Soldering a thumbstick to the board is straightforward and takes about a minute.
Key Features
- Panel-Mount Design – Mounting holes positioned for easy enclosure attachment
- Dual-Sided Headers – Headers on both sides for mechanical stability
- 0.1" Pin Spacing – Breadboard and perfboard compatible
- Simple Soldering – Quick thumbstick attachment, takes about a minute
Specifications
- Header – 4-pin, 0.1" (2.54mm) spacing
- Output – 2 analog channels (X and Y)
Package Contents
- 1× Analog Mini Thumbstick Breakout Board
- 1× 8-pin 0.1" male header
Jargon buster
Plain-language definitions for the technical terms used above.
- breakout
- A breakout board carries a small or fine-pitched component and brings its connections out to standard, breadboard- and header-friendly pins. Describing a part as a breakout means it can be wired into a project without soldering directly to the component's tiny contacts.
- Headers
- Rows of connector contacts on a fixed pitch (commonly 2.54 mm) used to link a board to a breadboard, jumper wires, or another board. They come as male pin headers and female socket headers; when a module ships with pre-soldered headers it can be used straight away, whereas bare pads require soldering the pins yourself.
- microcontroller
- A microcontroller is a small computer on a single chip that runs a stored program and controls connected inputs and outputs such as buttons, sensors, displays and communication interfaces. In a device built around one, it is the part that executes the code and coordinates the device's behaviour.
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Related Tutorials
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